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Learn how to optimize your 3D models' animations for real-time rendering in Minsar Studio!
Minsar Studio supports Transform, Skinned, and Blendshape animations
Watch out for the number of separate elements in a transform animation
Watch out for the number of bones in an armature
One vertex cannot be influenced by more than four bones at the same time
Watch out for the number of frames and triangles in Blendshape animations : whenever possible, try to male short, loopable animations. You can now tweak the speed of the animation in Minsar.