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Optimization: Formats, Topology & Graph

Learn how to optimize your 3D models' formats + topology and your graph for real-time rendering in Minsar Studio!

Topology & Formats & Scene graph

  • Prefer working with GLB format which gives one single file for your model, textures, animations etc...
  • Watch out the number of triangles : one Minsar scene should not exceed 150-300 triangles max
  • Watch out for the complexity of your scene graph : if your model has several parts with lots of links and sublinks, it might take longer to load in Minsar.